Using technology to engage youth and adults in citizen science Lindy (McKeown) Orwin, PhD. is an award winning,  freelance, educational consultant and project manager. Lindy is contracted by educational institutions, corporations, non-profit organizations and individuals on short and long term projects that make use of emerging and online technologies for adult professional learning and students' education.

Special areas of experience include:

  • The adoption of new and emerging technologies including immersive worlds and games in  formal and informal educational settings.
  • Professional development of educators related to the integration of technology into pedagogy (K-12), andragogy (adult learning) and heutagogy (developing and supporting self managed learners).
  • Action Learning in face-to-face and online modes including teaching others how to facilitate Action Learning based professional development.
  • 3D virtual worlds including Second Life and OpenSim where her avatar's name is Decka Mah.
  • Project design, research and management of educational technology projects.

Current and recent projects:

  • Using technology to engage youth and adults in citizen science for Natural Resource Management.
  • Using remote access technologies in Science, Technology, Engineering, Arts and Maths (STEAM) education.
  • Using Remote Access Laboratories in education for the University of Southern Queensland, Digital Futures Collaborative Research Network (2012-2015)
  • Development of a prototype of a STEM themed virtual world for girls for the Edlab Group, Lynnwood, WA., USA. (2011 -2012)
  • Research project manager of the SPICE Project, using scenario-based educational videos created in Second Life for Social Work and Pharmacy programs in the School of Science and Technology at the University of New England. Australia. (2011 - 2012)
  • Researching the use of Second Life as a professional learning venue with support from the Queensland State Government, Australia (2005 - 2012).
  • Action Learning program about using Second Life in educational settings for groups of international participants. (2007 - 2011)
  • Developing a virtual worlds strategy and managing the virtual worlds assets for the University of Southern Queensland, Australia (2007 - 2011)
  • Research into the use of virtual worlds for Xerox Research Labs, Rochester, NY (2007 - 2008).