Projects

A sample of Lindy's major projects incorporating a variety of roles including:

  • Developing successful, sustainable, online learning communities
  • Creating and managing Internet-based curriculum projects for students of all ages
  • Designing and delivering professional development programs face-to-face and online
  • Managing projects from design through implementation and evaluation
  • Researching and evaluating online projects

Year/s 

Client 

 Project

 Roles

2016 - 2017



2012 - 2015
University of Southern Queensland



University of Southern Queensland
Education with Remote Access Technology



Digital Futures Collaborative Research Network
Postdoctoral Research Fellow.

Institute of Resilient Regions and School of Teacher Education and Early Childhood.

Postdoctoral Research Fellow.
Project 4: Remote Access Labs for fun, innovation and education (RALfie)

2012

University of Southern QueenslandThe Open Access CollegeSupporting staff in the use of technology for teaching and learning.
2011 The Edlab GroupHypatia: A STEM themed virtual world for girls

 Prototype development in OpenSim. Co-author of NSF Grant Application.

2011 - 2012 University of New England, Charles Sturt University & James Cook University SPICE: Social work and Pharmacy Interaction Contextualization ExperienceProject Manager.
June 2008 - May 2011
University of Southern QueenslandVirtual Worlds strategy

Project Officer - Collaboration and Virtual Worlds, Australian Digital Futures Institute, USQ.

2008 Xerox Research LabsResearchConsultant: Project design, staff training, 3D building. event management and support.
2008University of Southern Queensland Law Faculty
Incorporating Second Life into distance learning
Course redesign, staff training, 3D design and building, project management, managing contracters, presentations.
2007 - 8
University of Southern Queensland, Marketing DepartmentDigital Strategy: Second Life Project Officer managing the digital assets in the virtual world Second Life. Staff training and professional development. Mixed reality event management.  Island development and in-world event management.
2007  MLC School, Sydney
Skoolaborate - Teen Grid Second Life
Educational consultant.
2005-8 Queensland Government Smart State PhD Funding Grant
Research the social and technical affordances of 3D virtual worlds for Action LearningResearcher.
2004Joint Council of Queensland Teacher AssociationsJCQTA Action Learning Leaders ProgramProgram development and delivery across Queensland.
2000-2001Northern Territory Department of Education and Training

LATIS  - Learning and Technology in Schools

Stream Leader for Professional Development and Online Curriculum during the planning and roll out of computers to all schools.
1997-8The British CouncilMontage 
(Now Classroom Connect)
 A program of teacher professional development and online curriculum projects between Australia and the UK to celebrate 50 years of the BC in Australia. Over 105, 000 students involved in 1998.
1997-9Aussie SchoolHouse Foundation

Aussie SchoolHouse 

 

Project officer managing the site development.

1995-9Queensland University of Technology, Research in Information Technology Groupoz-TeacherNet

Project Officer developing teacher professional development and learning community, designing and implementing online curriculum projects.