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Refereed conference papers

Gregory, B., et al. (2012) How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds? In G. Williams, N. Brown, M. Pittard, & B. Cleland (Eds), Changing demands, changing directions. Proceedings ASCILITE: Hobart 2011. Hobart, Australia: University of Tasmania.

Gregory, S., et al. (2010). Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds. In C. H. Steel, M. J. Keppell, P. Gerbic, & S. Housego (Eds), Curriculum, technology & transformation for an unknown future. Proceedings ASCILITE Sydney 2010 (pp. 399–415). Brisbane, Australia: The University of Queensland.

Kist, Alexander A. and Maiti, Ananda and Maxwell, Andrew D. and Orwin, Lindy (2013) Performance evaluation of network architectures for collaborative real-time learning systems. In: 2nd IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE 2013), 26-29 Aug 2013, Kuta, Indonesia.

McKeown, L. (1996). oz-TeacherNet - Teachers helping teachers . Paper presented at AusWeb96: The Second Australian World Wide Web Conference.

McKeown, L. (2004) Bridging the knowing-doing gap: Using Action Learning as a methodology for ICT professional development. Australian Computers in Education 2006. July 5 - 8. Adelaide, SA.

McKeown, L. (2005) Bridging the knowing-doing gap: action learning for teacher professional learning that leads to changed practice. Action Learning Action Research (ALAR) 10:2. Pp91-97.

McKeown, L. (2006). Bridging the knowing-doing gap Episode 2: Taking Action Learning online with 3D virtual worlds, Learning Management Systems and discussion forums. Australian  Computers in Education 2006. Oct 2 – 4. Cairns, Qld.

McKeown, L. (2009). Action Learning in a Virtual World. In Molka-Danielsen J. & Deutschmann, M. (Eds.), Learning and teaching in the virtual world of Second Life. Norway: Tapir.

McKeown, L. (2010). Virtual Worlds - their roles in learning, teaching and professional development In D. Gronn, & G. Romeo (Eds) ACEC2010: Digital Diversity. Conference Proceedings of the Australian Computers in Education Conference 2010, Melbourne 6-9 April. Carlton, Victoria: Australian Council for Computers in Education (ACEC). Retrieved from,

Maiti, Ananda and Maxwell, Andrew D. and Kist, Alexander A. and Orwin, Lindy (2014) Integrating enquiry-based learning pedagogies and remote access laboratory for STEM education. In: 4th IEEE Global Engineering Education Conference: Engineering Education Towards Openness and Sustainability (EDUCON 2014), 3-5 Apr 2014, Istanbul, Turkey. 

Maxwell, Andrew D. and Orwin, Lindy and Kist, Alexander A. and Maiti, Ananda and Midgley, Warren and Ting, Wu (2013) An inverted remote laboratory - makers and gamers. In: AaeE 2013: Work Integrated Learning – Applying Theory to Practice in Engineering Education, 8-11 Dec 2013, Gold Coast, Queensland.

Orwin, L., Maxwell, A., Kist, A., Maiti, A., Midgley, W. & Wu, T.(2014). RALfie: A game where maker faire meets hackerthon. In: ACEC 2014: Now It’S Personal, Sep. 30-Oct. 3, Adelaide, Australia.

Sanders, R.L. & McKeown, L. (2007). Promoting Reflection through Action Learning in a 3D Virtual World. Association for Library and Information Science Education.  Jan 15- 18. Seattle, Washington, USA.

Stupans, I. and Orwin, L. (2012) Distance learning: developing pharmacy student’s counselling skills. Higher Education Research and Development Society of Australasia.  Proceedings HERDSA: Hobart 2012. HERDSA: Bankstown, NSW.